It’s long been mooted that mobile gaming will one day wipe out console gaming, and this year, 2015, is the first year that market analysts have forecast mobile gaming revenues actually overtaking console gaming revenues.

According to video games market research firm, Newzoo, mobile gaming revenue is set to reach $30.3 billion by the end of 2015, while console gaming revenue will only reach $26.4 billion. This forecast is on the back of a massive 43% increase in mobile gaming in 2014, compared against the previous year.

There are plenty of reasons why mobile gaming should be increasing in popularity. For many of us, our mobile phones are our hardware of choice for all kinds of activities today – not just phoning and sending SMS messages. These handy little devices are used to pay the bills, to keep up to date on the news and what’s happening on social media sites such as Twitter, Instagram and Facebook, as well as to keep track of our diary appointments and our emails. It stands to reason that we’re going to want to play on them too; especially given the huge breadth of gaming choice now available to play on a mobile platform.

The sheer variety of gaming options on a phone or tablet is already huge and this will evolve and grow on a continual basis. In the palm of your hand you have the choice of downloading puzzler apps such as Candy Crush or Bejeweled, or games such as bingo or casino games like roulette and blackjack which can be played for real money at sites like 32red, Gala and 123 Bingo. Then there are all the drawing games, trivia games, and word games – and that’s just to name but a few examples.

Bingo’s a great example of a game that works well on a mobile as the on-screen action is limited, therefore the size of the screen is not that important in the gaming experience. There’s also the fact that the game requires very little player input, so it’s ideal to play in crowded or busy places like in a café or on a train. You can try out 32 Red Bingo and you’ll find there are many of the games are available to play on a mobile – and conveniently, you can use the same login whether you’re on a pc, laptop or a mobile.

Where mobiles may still lag behind consoles is in the action-shooter range of games, and though there are some of these types of games that can be played on a mobile, it’s difficult to see how the player experience of a game such as Assassin’s Creed Unity or Grand Theft Auto V would be as rich on a small screen like that on a smartphone. And figures from Newzoo tend to agree, suggesting that instead of one gaming platform wiping out another, we are now heading towards a time when people will spread their gaming spend across the four different screens (TV,PC, tablet and phone) rather than choosing one over another.

Newzoo forecasts there will soon be an equal split of gaming money spent on each screen, and current world percentages seem to back this up. Globally, the split is as follows: 28% on TV, 39% on PC, 13% on tablets and hand-helds and 20% on phones.

In the US, current gaming expenditure is split 44%, 26%, 15% and 15%. Clearly, there’s a way to go before spending is spread equally between the four screens and it’s true that mobile gaming has been in the ascendancy in the last few years. However, the amount of time spent gaming overall has increased hugely in the last two years. With such a choice of platforms to play on, people are spending 40% more time gaming than they were two years ago.

The great thing about the increase in mobile gaming success is that it increases the pressure on operators in other gaming platforms to raise the quality of their offering to the consumer in order to stay in competition with mobile gaming. And that in itself has to be good news for the gaming population!

Featured image via Cafe IOS